The Spike Asia Festival 2013 gave us a sample of Virtual Reality (VR) technology thanks to the Innovasia zone sponsored by Isobar. Participants were able to see the digital world right in front of their eyes thanks to this new cutting-edge technology, technology that you could soon use right in the comfort your home. So let’s take a look at what companies Oculus and Sony are doing to make this VR dream come true.
Designed to be the one of the first VR products for consumers, the Oculus Rift is a virtual reality head-mounted display that has garnered much attention since its debut in 2012. Immediately after its demo at E3 2012, the companies Kickstarter campaign secured a whopping $1 million in less than 36 hours! Since then the company has secured a total of $75 million to complete the project. The consumer version is set for worldwide release, late 2014 or early 2015 for $350. Its features include improved head tracking, positional tracking and outputs at stunning 1080p resolution so you can enjoy every detail of your virtual life. Future application include social networking via Virtual Reality as Facebook has recently bought over the entire company for a massive $2 billion!
Rivaling the Oculus Rift is Sony’s Project Morpheus, a PlayStation 4 exclusive VR headset. While sharing similar specs, Project Morpheus also provides users with motion sensing move controllers that allow players to translate their movements in real time to their character in the virtual world. Sony commented saying that they want Morpheus to “provide an immersive experience” and has put in much effort into the project over the past 3 years. Future updates include the implementation of new audio technology as well as improvements to its virtual display. With no updates on its price yet, Sony’s project Morpheus is speculated for release some time in 2015.
Be it the Oculus Rift or Project Morpheus, the future looks like it’s going virtual!
Click here to check out the Oculus Rift in action:
Find out more about Project Morpheus by clicking below: